


For example, the Ice Cavern asks the student to not only pick up the right blocks to fill in an addition or subtraction sequence but to also place them on a grid so that they intersect where a number-carrying bug is headed. The activities themselves are pretty good, although some use concepts which might prove difficult for seven-year-olds. The idea of a secret clubhouse above the school is a concept which is sure to engage a child's imagination, and it's fun to move between the floors, exploring the various activities.

The animations and music are enjoyable and good enough to hold any child's attention, and the problems come with varying levels of difficulty so that more advanced students won't get bored easily while slower ones won't get frustrated. Much of this so-called "edutainment" software is more entertainment than education, unfortunately, but there are some necessary skills which can be reinforced by using this program. As with all scientific research, there is also a risk of publication bias.JumpStart 2nd Grade is an enjoyable piece of software which, while it certainly won't replace the comprehensive curriculum found in schools and better educational products, is a worthwhile supplement to any child's education. These results are promising, but more research is needed to determine the connection between improved assessment scores and everyday tasks in participants' lives.įuture research should address the risk of inadvertent experimenter bias and the risk of attrition bias in this study, as both the Lumosity and crossword groups had approximately 50% attrition rate. In it, half of the 4,715 participants who completed the study trained five days per week, for fifteen minutes each day on Lumosity while the other half did online crossword puzzles as an active control.Īfter 10 weeks, Lumosity users improved more than the control group on our assessments of working memory, short term memory, processing speed, problem solving, fluid reasoning, and overall cognitive function. Lumos Labs conducted a randomized study of Lumosity brain training and published the results in a peer-reviewed research journal.
